Gamified Learning
SAS Computer Game Pack
The SAS Computer Game Pack is a stand-alone resource available for professionals and families to access some SAS content in a flexible way.
The SAS Computer Game Pack features a single user 12-month access to SAS Digital Headquarters, where children complete gamified learning activities. The pack includes a step-by-step guide to help parents and professionals get the most out of the award-winning resource.
Flexible and Effective
The SAS Computer Game Pack has demonstrated positive outcomes for children when used in conjunction with a trained professional.
The pack can be used in a school, clinic or home as a whole sequence of learning or by selecting games and tools that align with particular identified skills.
Monitor and produce a report outlining the child’s game play and quiz progress!
Four levels of fun
SAS Digital HQ offers four levels of gamified learning, covering emotional recognition, emotion regulation, and applied social skills within choose-your-own-adventure exploration missions.
As the levels progress, espionage-themed tools and resources are unlocked to create a digital E-Telligence Pack.
A guide is included to help parents and professionals get the most out of the flexible SAS Computer Game Pack.
A year of game play
Purchasing the SAS Computer Game Pack provides immediate access to play and learn online, including a single-user licence valid for 12 months. The option to renew is then available for a fee.
The web-based platform does not require any software or applications to be installed or downloaded.
Four Skills in Four Levels
Level 1
Learning clues that signal how other people feel from facial expressions, body posture, and voice pitch, pace and volume.
Games include: Spot the Suspect, Eyewitness Recall, The Line Up, and Voice Verification
Level 2
Detecting the nature and strength of own emotions and piecing together non-verbal and situational clues to detect others’ feelings during social interactions.
Games include: Detective Laboratory, Degrees of Delight and Distress, and Secret Agent Viewing Panel
Level 3
Exploring four animated choose-your-own-adventure missions that demonstrate the benefits of using strategies to stay calm and interact with others when faced with social-emotional challenges.
Games include: Crime at the Cathedral, Detective Flight Challenge, Murder at Earnshaw Manor, and Secret of the Schoolyard Ghost
Level 4
Complete a self-reflection quiz that assesses the child's own self-awareness and desire to learn more.
Watch your fellow animated Cadet graduate as a Secret Agent!
Extra Features
Scene Generator to help children to communicate visually and record visual reflections and plan their own social interactions
Interactive Quizzes to test understanding and track progress
Missions that help children apply skills from the game to real life
The SAS Computer Game Pack can be utilised in the following ways:
Option 1
One child progresses through SAS Digital HQ from start to finish.
The child can assign their own 'Agent Name' and save their personalised E-Telligence Pack. An adult can access their progress report throughout.
The process of learning games, practising tasks, and using the E-Telligence Pack as visual reminders is designed to be completed with guidance by a professional.
The single-user license may then be renewed for the child to repeat or extend use if desired.
Option 2
Selected activities are used flexibly by clinicians or educators to assist children with specific skill goals when the whole suite of SAS skills is not needed.
Specific activities within SAS Digitial HQ can be targeted and completed as a complement to one-on-one or group sessions.
This option can be utilitised with one SAS Computer Game Pack per child including family access between sessions and individual progress reporting. Alternatively, activities within SAS Digital HQ can be used with multiple children, where children refer back to the games between sessions. This option does not support individual progress reporting.
Option 3
Clinics or schools purchase the SAS Computer Game Pack to display the games on a large screen as a group activity in a classroom or group of children.
The gamified learning may be used as a demonstration or a whole-group contribution to choices made on the communal screen.
This option does not allow for personal profile or individual progress reporting. The 12-month licence may be renewed as needed for continued use by the professional.